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<h1>bombe.h</h1><a href="bombe_8h.html">Aller à la documentation de ce fichier.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
<a name="l00008"></a>00008 <span class="preprocessor">#ifndef _Bombe</span>
<a name="l00009"></a>00009 <span class="preprocessor"></span><span class="preprocessor">#define _Bombe</span>
<a name="l00010"></a>00010 <span class="preprocessor"></span><span class="preprocessor">#include "<a class="code" href="terrain_8h.html" title="Déclarations des types et fonctions pour l&amp;#39;utilisation d&amp;#39;un Terrain au cours...">terrain.h</a>"</span>
<a name="l00011"></a>00011 <span class="preprocessor">#include &lt;time.h&gt;</span>
<a name="l00012"></a>00012 
<a name="l00013"></a>00013 <span class="keyword">struct </span>sBombe
<a name="l00014"></a>00014 {
<a name="l00015"></a>00015     <span class="keywordtype">int</span> x;
<a name="l00016"></a>00016     <span class="keywordtype">int</span> y;
<a name="l00017"></a>00017     <span class="keywordtype">int</span> r_exp;
<a name="l00018"></a>00018     <span class="keywordtype">int</span> temps;
<a name="l00019"></a>00019     <span class="keywordtype">int</span> nb;
<a name="l00020"></a>00020 };
<a name="l00021"></a>00021 <span class="keyword">typedef</span> <span class="keyword">struct </span>sBombe Bombe;
<a name="l00022"></a>00022 
<a name="l00030"></a>00030 Bombe * Bombe_InitialisationBombe();
<a name="l00031"></a>00031 
<a name="l00046"></a>00046 <span class="keywordtype">bool</span> Bombe_posebombe(Bombe * b, <span class="keyword">const</span> <span class="keywordtype">int</span> &amp;posx, <span class="keyword">const</span> <span class="keywordtype">int</span> &amp;posy, Terrain &amp;t, <span class="keyword">const</span> <span class="keywordtype">int</span> &amp;rayon);
<a name="l00047"></a>00047 
<a name="l00057"></a>00057 <span class="keywordtype">void</span> Bombe_ExplosionSurTerrain(<span class="keyword">const</span> Bombe * b,Terrain &amp;t);
<a name="l00058"></a>00058 
<a name="l00073"></a>00073 <span class="keywordtype">bool</span> Bombe_bombe(Bombe * b, Terrain &amp;t, <span class="keyword">const</span> <span class="keywordtype">int</span> &amp;x, <span class="keyword">const</span> <span class="keywordtype">int</span> &amp;y,<span class="keyword">const</span> <span class="keywordtype">int</span> &amp;time);
<a name="l00074"></a>00074 
<a name="l00081"></a>00081 <span class="keywordtype">void</span> Bombe_testament(Bombe *b);
<a name="l00082"></a>00082 <span class="preprocessor">#endif</span>
</pre></div></div>
<hr size="1"><address style="text-align: right;"><small>Généré le Sun Jun 7 15:01:15 2009 pour SuperBomberman par&nbsp;
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